Prototype Animasi Pembelajaran untuk Meningkatkan Keterlibatan Siswa pada Mata Pelajaran PAI

Authors

  • Ulfia Rahmi Universitas Negeri Padang
  • Dimas Aziza Bustanil Univesitas Negeri Padang

Keywords:

animation, games, instructional media, loss learning, engagement learning, prototype

Abstract

Learning that occurred during the pandemic resulted in loss of learning for students due to the lack of involvement of students in the learning process. This condition requires interesting learning with interactive media support. One of the media that can be optimized to increase student engagement is animation. This article describes the prototype design of interactive learning animation media with material types of substances and their changes. The prototype design method uses the Ploom model which consists of 3 stages, namely 1) the preliminary research stage; 2) prototype stage; 3) the assessment phase. In design, this learning animation media was developed using Adobe Animate software and also other supporting software. This prototype is then expected to be tested and/or replicated so that its practicality and effectiveness can be validated by further researchers so that it can become an alternative learning media that will help increase student interest in learning.

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Published

2023-03-01